![]() That sense of restlessness is pronounced in 3D World with its myriad asides, which range from the rapid-fire thrill of the Mystery Houses to the puzzle-led Adventures Of Captain Toad levels, the latter having been particularly warmly received. So, in that sense, you could say the game was in development for over three years.” Saying that, though, at that same point we also planned on making a version for Wii U. ![]() That’s why we chose to develop for the handheld system instead. ![]() In fact, we got really interested in creating a 3D Mario game that could be played with the 3D effect of 3DS. “Up until that point, we had only been working on games for the home console, so you might expect that we’d go on to develop a game for Wii U. “We decided we should make an entirely new title, rather than another in the Galaxy series,” co-director Koichi Hayashida says. Plans were set in motion after Super Mario Galaxy 2 was completed. And not only in design terms, you suspect, but also to bridge the sales gap between the two. In other words, to forge a stronger link between Mario’s two-dimensional obstacle courses and his more expansive 3D adventures. Its aim, according to Miyamoto, was “to make a 3D home console Super Mario game that people who like the New Super Mario games can also enjoy”. The mandate presented to Nintendo’s elite development team was clear.
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